20 February 2011

A Redo of Remaps

A few months ago, CCP proposed the idea of allowing players to purchase neural remaps for PLEX.  This would be their first implementation of micro-transactions.  The playerbase response was, not surprisingly, negative.  "I r pay $15 a munth for Eve! Why I pay more?"  Under attack from the CSM and the players, CCP was forced to back down.

Which made me a little mad.  I have the money to afford a neural remap every couple of months, why shouldn't I be allowed to have it?  Critics argued that it would give me, a "rich" player, an unfair advantage over the "poor" players.  This argument is flawed on multiple accounts.  First of all, anyone that has an internet connection and can afford a computer is not "poor."  Poor is when your house is made of salvaged scrap metal and your toilet is a hole in the ground.  Secondly, the "advantage" that would be given to me is rather small.  At most, I might cut a few weeks off of my training, but as all Eve players know, skillpoints aren't the end all and be all.

However, since CCP has been cowed and has now assured us that paid remaps are off the table, we need a new model.  Being forced to play the "long game" alienates new players and reduces the flexibility of current players, so in the interest of New Eden's continued growth, I propose a new model.  Instead of making remaps a yearly affair, they should be available 23/7.  I said it, capsuleers should be able to remap whenever they feel like it.

"But wait!" says the bittervet, "We might as well get rid of remaps entirely, and that would make Eve less hardcore.  Heresy!"  To a certain extent, the bittervet has a point.  If each and every skill is trained at the maximum SP/hr, then there is no reason to even have attributes.  But what if by 23/7, I didn't mean 23/7?  Cryptic, I know.  Before you start spouting flames, here is my idea:
  • Capsuleers can remap whenever they wish.
  • Each remap, however, results in a 3-5 day "cool-down" period, during which no skills can be trained.
  • Capsuleers are thus encouraged to remap only when the time saved is greater than the cool-down period.
  • From a role-playing perspective, capsuleers need to rest their minds after the dangerous neural remapping surgery and can thus not train skills.
Sounds good, right?  This approach has many benefits to the players.  First and foremost, players have increased flexibility.  Turn your attention to this hypothetical example:
Stevie really wanted to start his own mega-corp.  To do that faster, he remapped to favor Charisma.  Two months into the corp's lifetime, however, there was a heist, in which his 300 Titan BPO's were stolen.  Furious, Stevie vowed to become an elite PVPer and hunt down the thief.  But wait!  With no extra attributes in Perception, to progress to Caldari Battleship V, it will take 178 days!  If only he could remap and lower the training time to 148 days.  Now, he is stuck with ten more months low SP/hr for Spaceship Command.  Poor Stevie.
With remaps coming only once a year, players are discouraged from changing professions or even focusing in different areas, such as training ECM when you've remapped for Spaceship Command.  By allowing players to remap whenever, CCP would increase the scope of the sandbox, as players could quickly switch between careers to find the one they truly enjoy.  This strategy would also have the benefit of helping new players surmount the learning curve cliff.  They would still be encouraged to plan long-term to make up for the cool-down time, but the newbies would not have to worry about locking themselves into a particular play style for the duration of the year.

Moreover, unlimited remaps would help current players, who have achieved their goals in one skill area and now wish to move on.  What's so wrong about that?

The one thing I have not been able to decide myself is the length of the cool-down period.  It should be long enough that remapping warrants some thought, but it should not take a whole year to make up the difference.  In the example of Stevie, I planned the following skills to Level V (Spaceship Command, Frigate, Destroyer, Cruiser, Battlecruiser, Battleship, Missile Launcher Operation, Standard Missiles, Heavy Missiles).  From base stats, the remapping made a month's difference.  I'm in favor of a shorter cool-down to facilitate skill training, but I understand a longer one make these decisions more serious.

Do you have thoughts on my system?  Drop me a line in the comments section, and your feedback will be taken into consideration before I post this in the Assembly Hall.

Fly safe!

-Stevie

14 February 2011

CSM6: The Race So Far

The CSM6 election process has just gotten underway, and already many candidates have stepped up.  Inspired by Mynxee, I will tell you about my favorite candidates.  Consider this an early endorsement, though I don't think I am a famous enough blogger to actually endorse candidates...  We shall see.  Anyway, candidates:
  • Trebor Daehdoow.  The informed among you know that Trebor was a hard-working delegate on CSM5.  For those of you who are uninformed, you have been informed.  Trebor has made huge strides in giving us, the capsuleers, a voice in what the CSM asks for from CCP.  I feel that his actions on the behalf of the community, as well as his experience,  show that he is perfectly cut out for the job.  Also, Trebor conducted what I thought to be an exceedingly thoughtful and informative interview on the latest (or second latest?) Lost in Eve podcast.  The man knows his stuff, and if you know yours, you will vote for him.
  • Seleene.  Seleene is the CEO of the infamous Mercenary Coalition.  He has also worked as a developer at CCP.  I feel that the skill set Seleene brings to the table, along with his experience maneuvering around CCP, lends itself perfectly to a seat on CSM6.  Seleene's main priority is the iteration and balancing of current features, which we can all agree is desperately needed.  He also thinks that this will bring new content, though I am more skeptical about that.
  • Roc Wieler.  Wiz Khalifa comes to mind here, because with Roc, "You know who it is..."  Roc is famous for his excellent blogging and his Capsuleer app (soon to be updated, according to #tweetfleet).  What gets me the most excited about Roc, however, is his excellent kick-off blog post. He promises to be all about the community, and based on his track record, I believe him.  Also important is the fact that he promises not to "overpromise."  We all know CCP can be tough to work with, and Roc knows that, too.  He will shout down CCP with the community's voice, and where pertinent, he will bring up some of his own great ideas, detailed in the above-linked post.
So, I urge you all to gear up for election season and strongly consider these three candidates that I present to you.  Now, for that endorsement deal...

Fly safe!

-Stevie

Update: It seems that I lied about Roc's updated app...  I could have sworn I saw pictures of some EVE iPod app on tweetfleet, but my eyes do deceive me occasionally.

11 February 2011

New Corp

I'd like to start off by apologizing for not posting during the week.  It's something I feel that I always tell myself to do, but fail to follow up on.  Oh well, the best I can do is try.

Anyway, this post has two purposes.  The first is to let you all know that I have been accepted into M.Corp Academy.  I've begun my Eve University title-droppin' period, and by tomorrow night, I'll hopefully be headed to null-sec.  I am excited by the new opportunities offered by M.Corp and the M.Pire alliance, but I am also a little worried.  My biggest concern is making money.  As you may or may not know, I started out my EVE career by buying two PLEX: one for game time, the other for ISK.  I've lived off of that rather well, and I'm not even halfway depleted.  If I start losing 20mil ships (like my Taranis is fitted), though, I'll need new income, fast.  My long-term goal is to get a second account, which will be my industrial side, mining and hauling and all that good stuff.  But before I do that, I'd like to at least achieve positive cash flow ratting or something.

Before I get to point two, I'd just like to say that I really enjoyed my time in Eve University.  I think everyone there provides a great service to the community, and I am especially thankful for my first fleet experiences.  Hopefully, I'll be able to give back to New Eden someday, too.

Now, onto point two.  I'm sure that you've all heard about the revival of Fiddler's Edge.  All I have to say is that FE is an incredible blog and that you better be readin' it.  The success of Mord has led me to another conclusion, though: For one's blog to be successful, it has to focus on issues, not just fun roam stories or updates.

I have run into a couple "bad" blogs like the ones mentioned above.  First and foremost are WHore blogs.  While I do enjoy reading some of them, stay too long and you start to notice patterns: "I scanned my system, saw an enemy, switched ships, he was gone, I jumped through a hole, etc..."  The only excitement occurs when, "The hole I jumped through broke down!  Now I have 28 jumps to get back to my system.  Luckily it's hi-sec."

The second type of blog is full of "roamin' tales."  It's pretty much a pirate/small-gang PvP'er telling you that they gatecamped, killed a few ships, and--oh would you look at that!--lost one.  This is embodied by the recent posts on Rifter Drifter.  If you recall Wensley's Catch-22 series, that is the kind of writing that generates traffic, not details on one's small-scale fleet ops.

The third and final type, in my opinion, is rare.  It is the industrialist blog.  These writers detail planetary interaction, market orders, and the status of BPC's.  I used to get this stuff from Letrange all the time, but his writing has gotten much more exciting recently.

So there you have, the three types of boring blogs.  What do you need to be successful?  Perspective on 0.0 politics or game-wide issues.  Hopefully, I'll be getting both to you soon.

Fly safe!

-Stevie

PS- I don't want to diss Wensley or Letrange.  Although they sometimes fall in the category of blog I don't like, I still read them, because they have a great writing style.  Keep up the good work, everyone!

06 February 2011

Tin Can Radio

As I've mentioned before, finding news about null-sec is hard to do.  To learn anything, I have to synthesize a bunch of sources (a task usually reserved for English class) or hunt down the one blog that has everything in order.

This is especially the case with the fall of IT.  Yeah, some news websites are reporting it, but I'm still thoroughly confused as to what's actually happening.  Okay, corps are leaving, IT is screwed, but why hasn't the sov map changed much?  Questions like these continue to haunt my waking moments.  However, just because the literature is incomprehensible doesn't mean it's not good.  For example, check out Easley Thames's excellent post about the drama that is bringing down IT.  In addition, the comments section is filled with juicy discussion surrounding Sir Molle.  I don't know much about the guy, but hopefully he won't be taking the reigns at Raiden., an alliance that puts a silly period at the end.

In Stevie news, I am in the process of applying to M.Corp Academy.  Things seem to be going better than they did at Agony.

So, everyone have a good week; I'll be posting sometime soon once I get word on my application or have time to play EVE.

Fly safe!

-Stevie

30 January 2011

Freedom of the Press

The recent drama in 0.0 has given rise to much in-game conflict.  Seemingly more ferocious, however, is the fight regarding the reporting of the conflict.

For new, hi-sec players like myself, null-sec politics is a rather mysterious affair.  All of the regions meld together, the different alliances (for the most part) don't seem that different, and the systems all have indistinguishable names.  There are only a few ways to find out what goes down in 0.0:
  • Have a friend who lives there and can give you the inside scoop.  This method can be biased and is hobbled by Operation Security.
  • Read the blog of a pilot who flies out there.  Again, maybe biased and censored.
  • Read the CAOD forum.  Oftentimes makes no sense; full of trolls.
  • Read an EVE News website that summarizes and simplifies the complex events of null-sec.
To me, the second and fourth options seem the best.  Being a blogger myself, I'm inclined to favor blogs for my news.  Nevertheless, I often find insular reports of what goes on; it is extremely difficult to tie together the different accounts of different bloggers, living on different fronts, fighting for different sides.  Thus, it seems like a comprehensive news source is the best way for scaredy-cats like me to get the down-low on 0.0.

There are three main sites that I know of: evenews.co.uk, Eve News 24, and Eve Tribune.  Each of these sites has their strengths and weaknesses.

Eve News UK: Does little independent reporting.  The majority of their stuff is just linked from CCP's own site.  Moreover, the Eve news is distorted by the "Tech News" section, which is cool but doesn't make me think of an ultimate Eve news source.

Eve Tribune: My favorite site.  The Tribune provides well-written, in-depth reporting.  The only problem is that news is slowwww...  They've made strides towards instant gratification with a new RSS feed, but they still aren't a nimble news source.

Eve News 24: Most up-to-date news.  This news, however, is usually very biased and shoddily written.  This site could be the ultimate in Eve reporting, if only they learned about fairness and the duty of a journalist to record all sides of a story.

Okay, so we've profiled these sites, now why are there issues?  Mainly, the problems arise from Eve News 24.  My complaint is that the journalism is shoddy and sensational.  Articles routinely contain both factual and (irritatingly) spelling errors.  For example, read this interview that they conducted.  The writer obviously had no editor, asked stupid questions, and did not present a flowing and informative interview.  That doesn't have the community up in arms, however.  What angers people is their undeniably pro-Pandemic Legion spin.  One angry commenter went so far to refer to them as the "FOX news of Eve."  Ouch.

This raises questions about the site's mission, as well as that of all Eve critics and bloggers.  In a perfect world, we would all bring unbiased, complete, and objective news to our readers.  Sadly, everything we write is colored by our views and our experiences.  Manasi sums it up quite well:
One slight note with EN24, your only ever getting someone else’s view of the conflict, the true version is somewhere between two completely opposing sides.
True, but since that objective medium is impossible to find, should we just say nothing?  I don't think so.  I think we should report our side of the story, getting whatever we find out to the community.  It is their call to make judgments on the truthfulness and usefulness of information.  Eve News 24 provides a service to the community by giving us an inkling of what goes on in 0.0 space.  Is it totally correct?  Does Pandemic Legion always inflict massive losses on the enemy and only retreat when server lag dictates?  Of course not, but because of EN24, I know that PL is fighting out there, I know that Goonswarm is seeking revenge on IT, and I know that there is something going on in 6VDT-H.  While I regret the spinning of the story, I'm just happy that there is a story.

I encourage you all to chill out about journalistic bias: you've been there yourself.  The best way to reform our news sources is by providing them with good news.  If PL wasn't the only alliance sending regular reports to EN24, then the site would offer a much more complete and uncolored picture.  So everyone go do a service to the Eve community and get your news out there, drivel or not.

Thoughts?

-Stevie

28 January 2011

I R Pee-Vee-Peed! Almost...

For those of you who are worried about my education, I did go to school today.  But I came home, because our school is under construction, the dust from which caused me to feel sick all over again.  Luckily, that meant that I got to play EVE!

I logged on and ran some missions for the Republic Fleet.  My agent is Level One and -8 quality, but the missions are really easy, so I don't mind.  On our Ivy League Navy chat channel, I heard rumblings of an upcoming roam.  Elated for my first PvP opportunity, I flew back to my home base and hopped into my Taranis.  To it, I added a rig for agility and one for armor; I then waited for the fleet to form up.

This took an incredibly long time, however, mainly because we just switched from TeamSpeak 2 to Mumble, which I like a lot better.  Once we fleeted up, everyone warped to our POS.  The fleet commander kept telling me that I was in the wrong squad, but I had no clue what squad I was in.  I eventually found that my fleet list was in alphabetical order, not under a hierarchy.  I fixed that and added myself to the Squad 2 Mumble Channel.  Even after that, the fleet took a long time to form up.  Our FC was foreign (German, I think), but he was only hard to understand when pronouncing complex system names.  In fact, his voice was very calming; had he said, "This is your captain speaking," I would have reached for my seatbelt.

Anyway, an hour after talk of the fleet had started, we were ready to warp out of our staging system.  The FC asked if everyone knew what some terms were: Jump, Jump on Contact, Defensive Gate Camp, and Offensive Gate Camp.  I surmised what the first too meant (and they were even easier to decipher in context), but I was confused about the last two.  It ended up that, for me, they were the same thing: orbit the gate at 1,000m.  Easy enough.

We all aligned for warp and started on our roam.  It took us about three high-sec systems before we got into low-sec.  You wanna know something embarrassing?  On the jump into our first 0.4 system, I left after everyone, because I had to click through the dialogue box that said: "LowSec is dangerous.  Will you pussy out?"  I was sure to check "Don't Show This Again."  Anyway, I jumped in and caught up with the fleet.  We proceeded to go through about three systems, chasing a "flashy."  Half an hour into the roam, our scout reported a fleet of flashies!  My squad was chosen to be bait squad.  I added the scout to my watchlist and prepared to jump through.

"Actually, Squad 3, you be the bait squad."  Damnit.  I waited, though, eager to go point some flashy freaks.  We jumped, but the flashies were nowhere to be found.  We followed them through yet another gate but never made any contact.  By this time, it was 5:00 (word of the roam spread at 3:00), and I had to log off and pick up my brother from swim practice.  Lame, right?  Not actually, because we went to Buy One Get One Free Chipotle burrito night after that.  That was the end of my roam, though, so I wished the fleet good luck and docked somewhere in LowSec.  I've been assured that, in an interceptor, my journey home will be painless.

So, cool roam, right?  I'm looking forward to my next one, and I will be sure to dedicate at least three hours for it.  Also, I'd like to give a shoutout to my one, new follower.  Tell all your friends!

Fly safe!

-Stevie

26 January 2011

Wrapping Up the Day

I have been posting an awful lot, I know.  It's because I have pneumonia.  Yuch...

Anyway, I just wanna wrap up some stuff that's been on mind.  First things first: everybody should check out the patch notes for tomorrow's patch.  Boring stuff, mostly, but I'm most excited for "Dock" to be somewhere visible, as in not the bottom of the click menu.  There's some good stuff for PvP'ers, too.  As some of you know, there have been a variety of Overview bugs (like the one detailed on EVEOGANDA); these will be fixed.

Also, I did a little mining today.  Sadly, it's super boring, and I need a 100x bigger cargohold.  I've started training for an Iteron so I can make myself useful for something other than tackling.  Wait.  I'm useful at tackling?  Actually, yes, because I bought myself a brand new Taranis.  From what I've read, I created an anti-Tackler Tackler.

High slots:
  • Three Neutron Blasters
Mid slots:
  • MWD II
  • Webifier II
  • Warp Disruptor II
Low slots:
  • Damage Control II
  • I-A Polarized Armor Repair
  • Micro Auxiliary Power Core
Pretty cool, huh?

To end the day, I'd like to direct you all to EVENews24 and EVE Tribune.  Reading these two sites makes me feel like a part of a much larger game.  EN24 provides fast, sensational news reporting, but everyone complains about bias.  ET has had a poor history of posting regularly, but Kirith assures us that they're back.  The latter site has much better writing and analysis, but it isn't updated as nearly as often.

Anyway, that's all for today.  I'll be back with more stuff tomorrow.  Until then.

Fly safe!

-Stevie