I am, at the moment, bored with EVE, because EVE-University has an odd interview queue process. I can wait in the queue for an hour an end up in a spot behind the one where I started. I guess it'll be a while before I can join them.
In the meantime, I have run off to do some agent missions. I started one in Malkalen, and I was sent to pick up an Amarr diplomat at the Amarr-Caldari Mediation Center, which was luckily in my home system. I warped to the Deadspace Encounter, activated the gate, and appeared near this huge, Star Wars-looking station. I got within 500m of the station and tried unsuccessfully to open the cargo. There was no cargo! Meanwhile, a Republic Thrasher began to take potshots at me from 11km. I ordered my Thorax to orbit him at 500m, because I was really itching to destroy him with my five Anode Particle Blasters. I couldn't get within 10km to use my webifier, though. I booted up the MWD to scoot in close, but "interference in the area" prevented me from activating it. Okay, I thought, I can't kill him, but I can run. Wrong! I aligned for warp and began to drift into the structure. Warp to Station. Wrong! My ship started moving up and down like a see-saw. Okay, I'll just log off.
Now, I've only ever logged off in a station. What will happen if I log off in space? Log back on quickly, and he's still sniping. By now, I'm below half armor (he's been at it for a while). Try warping again, and... Success. I return home and repair. I contemplate buying a ship to go after him, but I just decide to try again. This time, I notice a cargo container. Perfect. I roll up to and pick up the Amarr diplomat before my shields are even 1/4 depleted. My reward was 30,000 ISK and 10 LP to the Caldari Navy. Phooey!
That was too hard for a Level I mission.
Fly safe.
-Stevie
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